Hello! I'm Darrell.

Software engineer building complex, performant systems: simulation, data pipelines, graphics, and AI tooling.


Languages

Python
C
C++
C#
Java
Rust
TS

Tech Stack

PyTorch
WASM
React
Godot
Unity
FastAPI
Next.js
Express
MongoDB
Postgres
Redis
Git
Docker
Kubernetes
OpenGL

M.S Computational Biology

Algorithm Design · Bioinformatics · Data Pipelines · Scientific Computing · Data Analysis

B.S Sustainability

Systems Thinking & Design · Sustainable Development · Sustainable Design · Renewable Energy Systems


Arizona State University (2019-2025)

Experience

Planned Systems International • Remote
  • Leading a ground-up redesign of the internal contracts application bridging accounting and project controllers, built as a modern full-stack web app.
  • Architecting a live, containerized alerts service that keeps both teams in sync on contract state in real time.
  • Operating with broad ownership over architecture and implementation, driving the project from design through delivery.

XR Software Developer

Dec 2022 - July 2025 • 2 yr 8 mos
ASU EdPlus • Scottsdale, AZ
  • Primary graphics engineer for SPLIT Studio, ASU EdPlus's student-run XR lab. Shipped visual systems into production experiences used by 4,000+ enrolled students and a museum installation.
  • Built real-time shader systems from scratch across transparent rendering, water rendering, foliage decay, particle VFX, and outline rendering, all designed to be modular and extensible.
  • Contributed modular pathfinding AI and shader effects for the Wayfinders exhibit at Bishop Museum's J. Watumull Planetarium — an award-winning permanent installation engineered for a 10-year lifespan of continuous public use.

Projects

Blog

Contact

If you’re building something interesting or interested in chatting about technology, reach out.