Hello!
Real-time software and simulation engineer. I build simulation software, scientific tooling, and engineer AI implementation. I thrive in the intersection of technical specialization and creativity. Previously specialized in graphics development at ASU's SPLIT Studio, shipping work that ended up in the Bishop Museum installation and university XR curriculum used by thousands. Background in computational biology, sustainability, and game development; interested in wherever those worlds overlap with engineering.
▶ Languages
▶ Tech Stack
A combination of my personal favorites and what I'm experienced in.
M.S Computational Life Sciences
B.S Sustainability
Arizona State University (2019-2025)
Experience
Unity Software Developer
Dec 2022 - July 2025 • 2 yr 8 mos- Primary graphics engineer for SPLIT Studio, ASU EdPlus's student-run XR lab. Shipped visual systems into production experiences used by 4,000+ enrolled students and a museum installation.
- Built real-time shader systems from scratch across transparent rendering, water rendering, foliage decay, particle VFX, and outline rendering, all designed to be modular and extensible.
- Developed pathfinding AI and ocean water shader for the Wayfinders exhibit at Bishop Museum's J. Watumull Planetarium, Honolulu.
Projects
Contact
I'm always open to discussing opportunity or talking about something interesting. Feel free to reach out.