Hello!

Software engineer building complex, performant systems: simulation, data pipelines, graphics, and AI tooling. Previously graphics engineer at ASU's SPLIT Studio, shipping XR work into university curricula used by 4,000+ students and a permanent award-winning installation at Bishop Museum, Honolulu.


Languages

Python
C
C++
C#
Rust
TypeScript

Tech Stack

Tools I build with.

PyTorch
WASM
React
Godot
Unity
FastAPI
Next.js
Express
MongoDB
Postgres
Redis
Git
Docker
Kubernetes
OpenGL

M.S Computational Life Sciences

Algorithm design · Bioinformatics · Data Pipelines · Scientific Computing · Data Analysis

B.S Sustainability

Systems Thinking & Design · Sustainable Development · Sustainable Design · Renewable Energy Systems


Arizona State University (2019-2025)

Experience

XR Software Developer

Dec 2022 - July 2025 • 2 yr 8 mos
ASU EdPlus • Scottsdale, AZ
  • Primary graphics engineer for SPLIT Studio, ASU EdPlus's student-run XR lab. Shipped visual systems into production experiences used by 4,000+ enrolled students and a museum installation.
  • Built real-time shader systems from scratch across transparent rendering, water rendering, foliage decay, particle VFX, and outline rendering, all designed to be modular and extensible.
  • Contributed modular pathfinding AI and shader effects for the Wayfinders exhibit at Bishop Museum's J. Watumull Planetarium — an award-winning permanent installation engineered for a 10-year lifespan of continuous public use.

Projects

Contact

If you’re building something interesting or interested in chatting about technology, reach out.